You can move with, look around with the mouse, jump with and walk slowly using. It's hard to speculate if there's any definite plot in Antichamber, but it's safe to say that your goal is to work your way through each puzzle as it bends the rules of the universe to work around you. (We're not entirely sure, but we think forgetting which way is up might be the answer to at least one puzzle.) Antichamber is all about tackling each puzzle with an open mind, as the game tries to make you forget which way is up. And that immediately before completing the puzzles, you repeatedly slammed a hardcover dictionary against your forehead to try to knock the natural gaming instincts out of your brain before you continued. There are many secrets found in the game such as Pink Cubes that move across fixed paths when looked at and hidden Dev Rooms.As you stumble through the hallways of Alexander Bruce's Antichamber, you might think to yourself, "Gee, that wasn't so hard." And that's all well and good, except you'll eventually come to realize you've said that about the last twenty puzzles. Players can use these Matter Guns to take, place and manipulate Cubes of matter throughout the game. There are five different Matter Guns, identified by the colour on the outside rings. The Main Hub also contains information on the Controls, Settings and the Moral Wall, a pictures from all the Signs that have been located. The map is hosted in the Main Hub, an interactive environment that is the main menu. The game is impressive because you may reach novel places surprisingly. This is a game wiki and it WILL contain spoilers on almost all pages.Īntichamber ( originally Hazard: The Journey of Life) is a psychological exploration game created by Alexander Bruce involving the use of lateral thinking and logic to progress through a labyrinth of puzzles and unlock new locations on the Map.
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